I am Miriam Andromeda.

📖 I am an undergraduate researcher and student at Pomona College in Claremont, California (Class of 2026). I have also studied abroad at Cambridge University and Swarthmore College.

🎨 My research interests are in human-computer interaction, accessibility, creativity, and digital humanities. My goal is to bring accessibility to the forefront of technology—not a mere checklist. I am interested in exploring the role of joy, play, and storytelling in creating accessible, creative experiences.

🧑‍🔬 I have led a project on how disabled artists engage with creative tools (ASSETS 2025), and I have investigated methods for making retro video games accessible to low-vision users.

Curriculum Vitae

Peer Reviewed Publications 📰

Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools

Miriam Brody, Izabella Rodrigues, Jane L. E, and Jingyi Li

ASSETS 2025. [pdf]

RetroFit: Post-Facto Accessibility for Retro Games

Joseph Carter Osborn, Katiana Wieser, Miriam Brody

FDG 2024. [pdf] [html]